Thwimbly is a 2D platformer I am currently (july 2023) developing in TIC-80, a fantasy computer.
The ultimate goal of the project is to develop an 8-world, 32 level game that is very mechanic focused, much like Super Mario World or Celeste. The mechanical philosophy states that all mechanics are designed in such a way that they can be manipulated to allow for extremely difficult custom levels.
When I get done, the game will be open source, and I will upload some resources on how to make custom levels, in the event someone wants to try that out.
Currently, the worlds are # Autumn Hills # Spooky Valley # Crystal Caverns # Underwater Temple # Western Land # City # Factory # Cyberspace
there are somewhere around 30 mechanics in the game. I won't list them all out here, in the event that I end up cutting some as I get more testing in, but there are a lot of nifty ones, and a lot of common mechanics that I implemented differently than their typical interperetation.