0.1.1 Changelog

Additions/Improvements

  • Added menu to select performance characteristics - reduce background effects
  • Minor level design improvements in 1-2, 1-3
  • Static Bouncebois no longer splat when bounced on
  • Particles upon death now despawn more quickly to maintain performance

Bugfixes

  • Startup chime no longer loops on worldmap
  • Border pattern no longer changes upon level transition
  • Leaves no longer blend into sky 1-3
  • Mushrooms less likely to blend into sky 1-3

0.1.2 Changelog

General Changes

  • Removed menu to reduce background effects (didn't make a big enough difference)
  • Minor level design improvements in 1-2 to prevent player from leaving start without learning to climb
  • Dying produces a sound effect
  • various graphical changes

0.1.3 Changelog

General Changes

  • Jumping munchbois now telegraph when they intend to jump much better
  • saves time record for each level (does not persist when closed yet)
  • better readability and more polish map UI
  • misc cosmetic changes (w1 sprites, death animation, worldmap)
  • misc level design improvements
  • W1 music changed to 3 channels to reduce SFX interference
  • Default player movement changed to be slower, holding x will increase speed. This should allow more precise platforming for less experienced players
  • Thwimbly's legs are now procedural and react to velocity

0.1.4 Changelog: THE HAT UPDATE

General Changes

  • HAT SHOP! purchase hats for Thwimbly to wear
  • Collected coins now get counted and can be used to purchase hats
  • Levels adjusted to add more coins to make collecting hats easier
  • Save system! Save collectibles, hats, coins, deaths, and stage records

0.1.5 Changelog (Release TBD)

General Changes

  • Coin sound FX pitch has been remade and is now randomized to reduce ear fatigue
  • After moving on the ground for 30 frames, Thwimbly will now speed up 1.05x. These 30 frames do not need to take place in sequence, but must be performed on the ground. Running into a wall will begin to reduce the counter, if it returns below 30, the speed boost will be removed.
  • Jump velocity has been halved during the first two frames the jump button is held. This should allow for more precise and consistent low jumps. Overall jump height has been reduced
  • Invisible entity in 1-1 has been discovered and dealt with
  • Semi-hidden pathways that are revealed when walking into. Coins and wrenches are now hidden behind these paths
  • 1-4 has been reworked, featuring a new entity!
  • New entity: Follower Muncher (they like disco :)
  • Moved to a custom fork of TIC-80 for extra bank space (doesn't affect demo)
  • Misc Cosmetic Improvements
    • Checkpoints and goalposts now have much more visual flair
    • Dangling vines
    • More colors autumnal trees
    • misc sprite and tile improvements
    • Sunset zone in 1-3 is now much more sunsetty
    • Night zone in 1-4 is now much more moody
    • Waterfalls!
    • Reduced color count in World 1 by one, which means I can add one extra color somewhere!
    • Drop shadow on map
    • Background birds, flying without a care in the world
    • Actual death animation/improved reset visuals
  • Light vibrato on lead in W1 music
  • Added new hats
    • Ears
    • Bow
    • Chef
    • Nerd
    • Ninja
  • Hats now have more granular border rendering
  • 1-2 Wrench hiding spot has been nerfed
  • 1-4 Wrench hiding spot is way better

Bugfixes

  • Wrench graphic on worldmap palette indexes did not revert after hatshop
  • Hats now track player animations better
  • Collision now works better at bottom of screen
  • Reduced overscan when rendering levels
  • Improved level rendering when traveling at high velocities
  • Much harder to land halfway into a one-way platform. Thwimbly must now mostly clear the one-way to be considered "landed"
  • Hats now respect border style when rendering in shop