Kepler Electronics

The Kepler Electronics Wiki

 5th July 2023 at 8:37pm

Visual Flair on the Platformer

Hey, it's blog 2!

It's been a couple months, and through a combination of moving, working full-time, and lots more shenanigans, I haven't had time to post any new blogs!

That changes today (lol) In terms of recent projects, I've been working on a lot of Gamedev (in TIC-80) over the past few months. In the past few months, I have...

Made 10 new mechanics!

Started the art for three new worlds!

Looked into adding slopes, then gave up when that broke all collision!

Added some awesome visual flair!

Now when I mean awesome visual flair!, I mean stuff like this little fish that floats around in the background, or the cool seaweed and bubbles

I've developed quite the method for doing these, and instead of running everything on a timer, I just use sine and cosine functions, passing the time() function in.

I was planning to post this blog like four months ago lol. Here it is in its unfinished glory.

I also implemented Coyote Time, which allows the player to still execute a jump a short time after walking off a ledge. While playing around, I found that I can do some funky fresh Kaizo-type beats; bouncing off an enemy, then bounce cancelling using Coyote Time, which allows the player to escape certain death.

Thanks for checking out the blog!